By 2011, 80 percent of active Internet users will have a "second life", but not necessarily in Second Life
| ||||||||||||
| Managing Copyright Issues in Videogames and Virtual Worlds |
September 2008: featured speaker at the Austin Game Developers Conference, Austin, Texas. www.austingdc.net |
| My Game, My Rules: the Power and Pitfalls of End User License Agreements in Game |
Septerber 2008: featured speaker at the Austin Game Developers Conference, Austin, Texas. www.austingdc.net |