Worlds.com CEO Thom Kidrin has recently made it know that, depending on the success of his current suit against NCsoft, his company intends to sue other companies who refuse to enter into licensing negotiations. The current NCsoft suit is venued in East Texas which is notorious for plaintiff-friendly rulings in patent cases.
Moreover, Mr. Kidrin is looking to strengthen his position with the recent grant of U.S. Patent No. 7,493,558, an extension and continuation of Patent No. 7,181,690. Both patents are titled “System and Method for Enabling Users to Interact in a Virtual Space” and arguably covers architectures for virtual worlds and MMOGs.
According to Paul Lerner, General Patent Corporation’s Sr. Vice President and General Counsel, “This Patent is a continuation of U.S. Patent No. 7,181,690 issued to Worlds.com in 2007 and bearing the same title.” Moreover, he stated that “This new patent significantly strengthens patent protection for the technology developed by Worlds.com.”
Worlds.com also has a third Patent No 6,219,045 titled “Scalable Virtual World Chat Client-Server System.” According to General Patent Corporation, Worlds.com has another patent continuation in process for the ‘690 Patent and plans to prosecute two more continuations of the patent as well.
Mr. Kidrin has made it known that he is not looking to knock off his competition; he is merely looking to be paid licensing fees for his patent rights. Regardless of what any legal scholar may think about the merit of Worlds.com’s case, as an attorney that has litigated numerous cases around the country, I can tell you that whenever judges and juries are involved the outcome is always unpredictable. That being said, Worlds.com may have a tough time in court based on a wealth of “prior art” available to any patent defense. NCsoft seems to be taking the threat seriously and has retained the well-known law firm, Ropes and Gray to defend it in the action.
Mr. Kidrin has not denied notion that he may seek to update the Worlds.com patents with further continuations as virtual world and MMO technology evolves. In fact, it has been reported that he stated that “The issue really is that the more layers we can create through additional patents the better off we are,” and “If you don’t want to lose the patents you have to file more. It protects us from someone saying, ‘We don’t do it that way. We do it this way.’”
Virtual Judgment will be keeping an eye on this matter as it progresses.